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Leila Abbassova

Game UI/UX Designer

Game UI/UX designer with 4+ years across RPG, strategy, life-sim, casual mobile and digital board games. Sole UI/UX designer on The Last King (Unreal Engine, Steam Early Access) and Furball Fruits (Unity, Google Play). Designs inventory, crafting, combat, command and HUD systems from design documents to developer-ready assets.

Saskatoon, SK, CanadaOpen Work Permit (no sponsorship required)Remote (Canada), on-site or hybrid (Saskatoon)

Experience · Game UI/UX

Game UI/UX Designer

NDA Studio · Slovenia

Jun 2025 – PresentContract, Remote
  • Sole UI/UX designer on a Lovecraftian co-op digital board game in Unity, inspired by Eldritch Horror; worked with a game designer, programmer and 3D artist.
  • Designed the complete UI from a text-only design document: menu, character selection, HUD, inventory, trading, world map, dice rolls, skill checks, combat and alerts.
  • Designed multi-state screens for simultaneous board events, such as normal and ruined cities.
  • Ran two prototype playtests; fixed ability visibility and status clutter, with no friction found in the second round.
  • Delivered sprite sheets, Figma prototypes and AI-assisted coded interaction demos.

Game UI/UX Designer and UI Artist

Virel Games · Baku, Azerbaijan

Nov 2024 – Feb 2025Freelance
  • Sole UI/UX designer and artist on Furball Fruits, a cat-themed merge puzzle game in Unity, released on Google Play.
  • Created the visual style and all vector cat characters in Affinity Designer; designed menu, pause, HUD, win/lose and leaderboard screens.
  • Created icons, merge and bomb VFX, and UI animations (Figma motion, Lottie, frame-by-frame).
  • Imported assets into Unity and set up UI anchoring.

UI/UX Designer

Dupe.fi · Vancouver, BC, Canada

Jan 2024 – Feb 2025Contract, Remote
  • Sole UI/UX designer on dupe.fi, a crypto-based CS2 item trading marketplace, rated 4.5 on Trustpilot; worked with the CEO and developers.
  • Designed the full web app from wireframes to release: wallet sign-up, listing, trading, withdrawal, market views and business pages.
  • Redesigned the trading flow with guidance on seller stats, refunds and scam protection; total trades grew 27% in 2024.
  • Built a Figma design system with variables, light/dark themes, mobile layouts and Lottie animations, implemented in React.

Game UI/UX Designer

Independent Developer · Shanghai, China

Dec 2023 – Jun 2024Freelance, Remote
  • Sole UI/UX designer on a third-person co-op farming and life-sim RPG in Unreal Engine (PC, console, Nintendo Switch; up to 6 players), working without a design document.
  • Researched multiplayer join flows; the client adopted the proposed host-and-join model with no lobby.
  • Designed the full UI: character creation, HUD, inventory, crafting, cooking, NPC relationships, shop, map, skills, collections, combat and house building.
  • Delivered Figma designs for implementation in Unreal Engine.

Game UI/UX Designer

Mayawi Software · India

Jun 2023 – Aug 2023Freelance, Remote
  • Sole UI/UX designer on The Last King, an open-world survival RPG with army command in Unreal Engine; UI designed in 2023, released in Steam Early Access in 2025, rated Very Positive.
  • Redesigned the character and inventory screen: one equipment view, gear slots on a 3D model, stat change previews.
  • Designed the Command Manager: 6 commands with sub-commands, each order issued with two number keys; iterated on Discord focus group feedback.
  • Delivered 20+ screens, 50+ icons, a typography system and a Figma design system with 9-slice-ready assets.

Game UI/UX Designer

Snapshot Games · Sofia, Bulgaria

Mar 2023 – May 2023Freelance, Remote
  • Designed game icons and a UI asset moodboard setting the visual direction.

UI/UX Designer

Dynamic Box Studio · Baku, Azerbaijan

May 2022 – Apr 2023Full-time, On-site
  • Sole UI/UX designer on an unreleased Solana-based strategy game inspired by OGame (paused, NDA); team of 15 developers and 4 artists.
  • Designed 100+ screens: planet development, economy, attacks, NFT minting and trading.
  • Wrote user stories and flows; validated screens with a Discord focus group.
  • Created UI assets and animation specs; prepared sliced assets for Unity.

Product UI/UX

UI/UX Designer

Onema · Moscow, Russia

Mar 2024 – Sep 2026Contract, Remote
  • Sole UI/UX designer on SigMarket, a B2C and B2B same-day produce delivery marketplace (web, iOS, Android).
  • Designed a supplier app for users aged 30–50 with limited digital experience.
  • Designed a courier interface for fast item picking and missing-item reporting on small screens.
  • Mapped all product workflows into flowcharts for developers and stakeholders after field testing.
  • Designed a help center with a kanban issue board that surfaces urgent tickets.

UI/UX Designer

Onflow Design · Kaliningrad, Russia

Jan 2022 – Apr 2022Remote
  • Designed UI for CS case-opening and betting web platforms (dice, trend bets, card games), plus logos and illustrations.

Visual Design Specialist

Common Market Corporation · Karaganda, Kazakhstan

Dec 2020 – May 2021On-site
  • Produced graphics and promotional layouts for digital and print.
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